
Picking up a companion adds an additional two hearts, and you lose the companion when they take damage twice, leaving Donkey Kong all alone again. These companions appear when you break barrels with their respective letters on them (DD for Diddy, DX for Dixie, and CK for Cranky), but you can only have one at a time throwing a CK barrel when you already have Diddy with you swaps Diddy out for Cranky.ĭonkey Kong has two hit points by default, which means he can take damage only once and keep going after two hits, he dies and goes back to the last checkpoint.


You're joined by Diddy, Dixie, and Cranky, each of which can follow you and provide additional health and powers.ĭiddy has a jetpack that lets him hover, Dixie can spin her hair to get a bit of lift to reach tricky platforms, and Cranky can use his cane like a pogo stick to bounce off of spiked enemies and jump higher. You run, jump, pound the ground with savage ape strength, and grab onto things to beat enemies and overcome obstacles. You control Donkey Kong through six worlds filled with varied platforming stages. The normal game mode is identical to the Wii U version of Donkey Kong Country: Tropical Freeze. As Donkey Kong, Diddy Kong, Dixie Kong, Cranky Kong, and now Funky Kong, you need to take your island back. In this entry, a force of Viking-like penguins and walruses called the Snowmads take over Donkey Kong's home, turning it into a frozen wasteland and blasting the Kong family to the far ends of their archipelago. The strange tiki creatures of Donkey Kong Country Returns don't return, either, and are instead replaced by a much more Scandinavian-Arctic menace. Rool and the crocodile enemies of the SNES-era Donkey Kong Country games will continue to be disappointed. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( Read our editorial mission.)įans of King K.
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